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Drafting your team

Five coins and one captain

Your team has 5 starting coins, chosen from the league's coin pool. You can use each coin once per team.

You choose one of your 5 coins as captain. The captain's price change counts double — for gains and for losses. A strong captain can carry a team; a weak one can sink it just as fast.

Any 5 coins from the league's pool make a valid team. There is no credit cost and no budget cap to manage.

Substitutes

Some leagues let you carry substitutes: coins on the bench that you can swap in during the league. Where substitutes are available, you get exactly 3, and you can swap at any time before the league ends — not only at the start of a round.

A coin you bring in scores only from the moment you swap it in. The coin it replaces keeps whatever it already scored.

Substitutes are available in private leagues if the league's creator turns them on for everyone, and to PRO players in public leagues. See Fees for what PRO unlocks.

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